Thursday 12 – Sunday 29 March
Yuri’s Metamorphosis
Hugo Arcier
France
Chapelle du Couvent de Beaurepaire
Opening hours:
Tuesday to Saturday: 1 p.m. > 7 p.m. /// Sunday 2 p.m. > 6 p.m.
This post is also available in: Français (French)
Thursday 12 – Sunday 29 March
Opening hours:
Tuesday to Saturday: 1 p.m. > 7 p.m. /// Sunday 2 p.m. > 6 p.m.
For group or school visits, please contact the VIDEOFORMES team by email (videoformes@videoformes.com) or by telephone (+ 33(0)4 73 17 02 17) at least 48 hours in advance. Thank you for your understanding.
Yuri’s Metamorphosis is an immersive video installation by Hugo Arcier. Told by a human-plant hybrid narrator, the work explores climate disruption and the limits of technosolutionism. As geoengineering fails, a new idea emerges: hacking humans to absorb CO₂. Yuri, the first test subject, soon discovers the cost of this transformation.
With a visual style inspired by video game culture and a narration that emphasizes off-screen space and open interpretation, Hugo Arcier offers a chilling mirror of our world.
© N°130 Creative Studio et Hugo Arcier
Texte de Patrick Bouvet
Comédien en performance capture (Yuri) : Vincent Berger
Musique d’Annabelle Playe
Création sonore de Hugo Arcier et Marc Siffert
Mixage audio de Marc Siffert
Hugo Arcier, an artist of the digital age, began his career creating visual effects for films by Alain Resnais, Roman Polanski and Jean-Pierre Jeunet. Since 2004, he has been creating works that combine computer-generated images and virtual worlds, transforming the virtual into poetic material. Exhibited at festivals (Némo, Mutek, Elektra, etc.), galleries and institutions (Palais de Tokyo, Le 104, New Museum), his works earned him the title of Chevalier des Arts et Lettres in 2016. In 2017, he founded the studio N°130.
Interview by Fanny Bauguil (linking teacher at VIDEOFORMES)
Yuri’s Metamorphosis is an immersive video installation created by Hugo Arcier.
The work was started in 2020 and completed in 2025.
The installation takes the form of three separate screens. There is a dynamic interplay of editing and rhythm between these three screens, which can sometimes show three different shots simultaneously, or conversely, be composed of a panorama across two or three screens. The viewer navigates between a wide view of the three screens and a closer, more fragmented view on a single screen.
This science fiction story is centered around a hybrid being, half-human, half-plant, who questions climate change and projects us into a possible future for humanity. The project takes a critical look at techno-solutionism and geoengineering.
It is! The images were created using Unreal Engine, a 3D engine originally developed for video games. Artificial intelligence is used occasionally in the film. It is powered by images generated via Unreal Engine to extend certain shots (lungs, CO2 capture plant…)
Yuri is a virtual character played by actor Vincent Berger, who lends his voice and movements via performance capture.
The film draws on the visual codes used in video games: sudden appearances of objects rather than cross-fades, transparency of 3D surfaces (invisible from one side), visual bugs, etc. It is a new language in the making.
The installation, with its long tracking shots, also has a cinematic dimension, inspired by formalist filmmakers such as Stanley Kubrick, Andrei Tarkovsky, and Béla Tarr.
This was a long-term project. The fact that there are three screens means that many more CGI shots had to be created. Another challenge, of course, was creating a virtual character that could convey emotions. This character also had to be visible in a close-up. His eyes are particularly important in transmitting the actor’s performance.
https://www.instagram.com/hugoarcier/
Hybridisation, techno-solution, hypnosis.
I have been working with computer graphics in an artistic context since the beginning of my career. I make a living from my art, even though it requires a certain amount of flexibility.